SURFACE CANVAS

Online Automatic UV Unwrapping

Create a two-dimensional UV layout for your 3D model and inspect it beside the model before texturing.Unwrap a 3D model
Automatic UV unwrapping workspace

THE MAP BEHIND THE MATERIAL

Make every pixel
know where to land.

01

Import a model

Upload a supported file or choose an account asset.

02

Run unwrapping

Let the service calculate seams and UV islands.

03

Check the layout

Review overlap, stretching, padding and space use.

FAQ / 03

Before you begin

01Why does a 3D model need UVs?+

UVs map a three-dimensional surface into two dimensions so image textures can be applied correctly.

02Which models can be unwrapped?+

Characters, products, props and game assets can all benefit from automatic UVs.

03How should I inspect the result?+

Look for overlap, stretching, inconsistent scale and insufficient space between islands.

YOUR NEXT ASSET STARTS HERE

Give the idea
another dimension.

Unwrap a 3D model