SURFACE CANVAS

Online Automatic UV Unwrapping

Create a two-dimensional UV layout for your 3D model and inspect it beside the model before texturing.Unwrap a 3D model
Automatic UV unwrapping workspace

THE MAP BEHIND THE MATERIAL

Make every pixel
know where to land.

01

Import a model

Upload a supported file or choose an account asset.

02

Run unwrapping

Let the service calculate seams and UV islands.

03

Check the layout

Review overlap, stretching, padding and space use.

FAQ / 03

Before you begin

01Why does a 3D model need UVs?

UVs map a three-dimensional surface into two dimensions so image textures can be applied correctly.

02Which models can be unwrapped?

Characters, products, props and game assets can all benefit from automatic UVs.

03How should I inspect the result?

Look for overlap, stretching, inconsistent scale and insufficient space between islands.

YOUR NEXT ASSET STARTS HERE

Give the idea
another dimension.

Unwrap a 3D model