DOCUMENTATION
MeshBuilder 3D documentation
Generate 3D models from images, then retopologize, unwrap UVs, create textures and manage assets.
Last updated: 2026-08-20
This is the complete guide to MeshBuilder 3D. Follow the recommended workflow from a reference image to a 3D asset ready for real-time rendering, editing or presentation.
Recommended workflow
Upload a reference image and generate geometry or a textured model.
02RetopologyReduce polygon count and choose triangles or quads.
03UV unwrappingCreate 2D texture coordinates and inspect UV islands.
04TexturingCreate PBR materials from references or a description.
Choose a guide by goal
| Goal | Start here | Next step |
|---|---|---|
| Turn a product or character image into 3D | 3D model generation | Preview → download or retopologize |
| Reduce polygons for a game | Retopology | UV unwrapping → texturing |
| Texture an existing model | UV unwrapping | Texturing |
| Submit tasks from code | API overview | Open the Swagger reference |
Core concepts
Tasks
Generation, retopology, UV and texturing jobs run asynchronously through queue, processing and saving stages. Closing the page does not cancel a server-side task.
Assets
Uploaded sources and generated results are assets. After signing in, use My assets to search, download, rename or load them into the workspace again.
Credits
The submit button shows the estimated task cost. Different parameters can change the cost; use the value shown in the interface.
NEXTQuick startCreate and inspect your first 3D model.
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