MeshBuilder 3DDocs

DOCUMENTATION

MeshBuilder 3D documentation

Generate 3D models from images, then retopologize, unwrap UVs, create textures and manage assets.

Last updated: 2026-08-20


This is the complete guide to MeshBuilder 3D. Follow the recommended workflow from a reference image to a 3D asset ready for real-time rendering, editing or presentation.

Recommended workflow

Choose a guide by goal

GoalStart hereNext step
Turn a product or character image into 3D3D model generationPreview → download or retopologize
Reduce polygons for a gameRetopologyUV unwrapping → texturing
Texture an existing modelUV unwrappingTexturing
Submit tasks from codeAPI overviewOpen the Swagger reference

Core concepts

Tasks

Generation, retopology, UV and texturing jobs run asynchronously through queue, processing and saving stages. Closing the page does not cancel a server-side task.

Assets

Uploaded sources and generated results are assets. After signing in, use My assets to search, download, rename or load them into the workspace again.

Credits

The submit button shows the estimated task cost. Different parameters can change the cost; use the value shown in the interface.

NEXTQuick start

Create and inspect your first 3D model.