MeshBuilder 3DDocs

TEXTURING

Texturing

Create textures from reference images and control PBR output, resolution and UV preservation.

Last updated: 2026-08-20


Texturing adds color and material information to an existing model. Use a single reference or multiple consistent views.

Texturing workspace
Load the source and references, then set model version, texture size, PBR and UV options.

Prepare the model

Upload a GLB or OBJ, or choose an account asset. The model should have usable UVs; otherwise complete UV unwrapping first.

Reference modes

ModeHow it worksBest for
Single imageProvide one concept or material referenceEstablishing overall style and color quickly
Multi-viewProvide consistent images from multiple directionsCharacters, products and directional details
Concept designStrengthens interpretation of the design languageConcept art rather than a ready-made texture

Output settings

Texture size
1024 for fast previews, 2048 for balance, and 4096 for close-ups.
PBR material
Creates information for a standard physically based rendering workflow.
Keep original UV
Preserves existing UVs when they were edited manually or must remain compatible.

Procedure

  1. Choose a source

    Load a UV-mapped GLB or OBJ.

  2. Choose references

    Select single or multi-view and upload clear references.

  3. Set output

    Choose resolution, PBR and UV preservation.

  4. Generate

    Confirm the credit cost and submit.

  5. Inspect

    Check seams, back, bottom and small parts from multiple angles.

NEXTAsset management

Download the result or load it into another creation tool.